23 April, 2008

Newton's Nightmare - Reception

Today we presented the games we made in our GSP240 class in an open-house environment, allowing people from outside of the class to come in and play the games and allowing us to see each other's finished products. Through observing the people who were playing Newton's Nightmare, I took the following notes:

>It took a good deal longer for players to firmly grasp the concepts of the game, making me think that the learning curve is set too high. An introductory level may be advised.

>Although the music was frequently complimented and does suit the game, the inclusion of sound effects would be beneficial. Consider this.

>Players who understood the concepts still took time to master them. This is another point towards a bad learning curve.

>Players who took interest in the unique idea of the game seemed to progress much further, allowing for more gameplay and enjoyment. One woman requested the site from which to download the game.

>Name entry was not put in the most reasonable form. Letters should not require ENTER be pressed between them.

>Overall reception was good. Game should be more complete with the addition of a solid intro level.

From this information, I am considering modifying the game slightly yet again by adding an introductory level which will be played automatically the first time the game is started and presenting the player a brief tutorial of how the game works and the concepts of it. There are a few other tweaks I intend to make as well. However, for the most part the game is good, and if you'd like to download the current copy, you can here.

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