Or, as I prefer to call it, the WordDisc. I don't know that this hasn't been done before, but either way I'm writing a circular text input interface intended to be used with joysticks instead of the apparently standard on-screen keyboard setup (which is awful and has gone on for long enough). I suspect the only reason a system like this hasn't been full-on implemented in the consoles and console games (Wii excluded) is because of the tiny learning curve which would accompany it, and as I test it I realize more and more that the input system feels very natural and very easy. If one standardized layout could exist, I am sure people would pick up on it very quickly.
Anyway, I was going to code it in C++ with SDL, my usual, but I was convinced that, since it's intended to be run on consoles, I should use XNA so I can actually port it onto a console. In addition, it serves as a nice introduction to XNA for me, which I've thus far found to be a pleasure. I'm thinking my next project will be in XNA, and will involve something I've been wanting to try for a couple years - 2D rendering. I might do a demo before I start on the game, I might not. Anyway, I'm off to finish this WordDisc so I can get to work on the next project!
Subscribe to:
Post Comments (Atom)

1 comment:
That would be handy for stopping key loggers.
Post a Comment