
Don't worry, the color scheme's customizable too.
The new graphics are generated by an algorithm upon creation, and as such I can both get a perfect circle every time and create as many divisions to as many rings as I want. I intend to have four character layouts: All, which includes all characters found in the original WordDisc and on a standard qwerty keyboard; Numbers, which will be one right of the characters 0 through 9; Letters, which is for any just a-z text; and Custom, which can be defined by the user.
Virtually everything can be customized, including the number of rings, the number of divisions per ring, and the characters displayed in each ring. The input will match the rings perfectly, regardless of the size of the WordDisc, and text input can be captured and returned to the program from the WordDisc before it is destroyed.
In all, I expect the WordDisc to be fully-functional and ready to be plugged into XNA games as soon as the end of the week. I intend to release it as an open-source download with an executable to demonstrate its functions and a sample project including its source code and a simple rig to get it up and running. I'll probably release it under a GPL, I'll have to look into those.
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