04 December, 2008

Leadwerks

Between class and work I've been bogged down with no free time to speak of over the past several weeks, but I haven't been idle. In that time, Gabriel Strife, a classmate of mine, started Team Playground, a small group of programmers, 3D modelers and assorted others to work on potentially-commercial games using the Leadwerks Engine, which we currently have one license for. The team consists of Gabe as the manager, myself as lead programmer with Dom as the only other dedicated programmer, Rob and Ernest on concepts and misc. tasks, Mike Sovey on 3D Modeling, Adam as a 2D/Concept artist and Tom working with the Leadwerks Sandbox and mapping. We have so far been meeting every Tuesday morning, and have made little progress so far beyond setting up the engine and getting the idea for the game down.

The first project we will be taking on will be called Shadowcast. The concept so far involves the main character, Nick Shadow, who was a member of a world-operating secret orginazation who has just recenlty died. To save yourself from some form of horrible damnation, you return as a shadow with the intention of convincing your fellow world-ruling madmen to abandon their evil ways in favor of a more peaceful, less evil world. Gameplay will consist of hiding in shadows (as light will damage you) and taking temporary control of caporial beings to be able to manipulate the physical world. Sounds a lot like Geist, but I believe it will be an interesting game to program, and hopefully fun to play.

In other news, since the new semester our progress on The Advenctures of Ace Detective Guy has grinded to a resounding halt. The engine is almost done, and there isn't really a lot of difficult work after that, but we don't currently have a decent time for all of us to meet, and it's made progress slow. Hopefully after the Christmas break we'll be able to get more done.