BlockFort64 is, of course, a port of the BlockFort map from Mario Kart 64. The original project is here.
15 July, 2015
OddMods Returns
BlockFort64 is, of course, a port of the BlockFort map from Mario Kart 64. The original project is here.
28 September, 2013
Ice Tank update!
Finally had a minute to sit down with this project again, and we've got a controllable player, collisions, a moving camera and a new level format! Up next: level editor, because the new format used 4-bit sequences for values, and that makes manual creation require bit shifts.
Picture is of level data (with a huge contrast boost) and the level in-game.
26 August, 2013
More ouya
Man, the folks down at ouya sure know how to make development fun. I'm coming to you this time with a level loader for a small offshoot project; this code is taking the graphic on the right, a 5x5 bitmap, and using its color channels contents to build a level from the tileset on the left (result is on the television). With levels stored as small pngs, sending them over a network should be easy..and so should making s level editor.
06 July, 2013
&Cats on Jupiter
So, cats? Jupiter? What's all this?
The development Ouya Tile
03 April, 2012
Comic Hill
But I'm not here to boast about how awesome my brother is, even if that is completely true. I've been discussing with him a mobile version of Comic Hill, and I am going to begin working on it with him shortly. He's build his application on the Play! framework, which, from what I've read, is an agile alternative to Java webapp containers like Tomcat, and he says most of the functionality already works as a RESTful web service, so moving it to an Android application should be easy.
Oh, I should mention that I no longer have the hardware to develop for the iPhone, so I'm talking about making an Android port only; at some point in the future I may consider moving it to iPhone if I get the opportunity.
03 October, 2011
Motionwerks
It's very nice, from what I've read of it. Don't have the hardware yet, but I've been thinking..what environment should I start playing with this in? The SDK comes as a couple of dlls, which is really nice, and what's nicer is documentation, geared at C++ development. And what engine is better for C++ development than Leadwerks?
So, I'm using the Leadwerks demo right now, coding up a simple environment to use the Sixense controller in. I have a few ideas of what to make, but nothing specific yet..although my friend Leo expressed some interest in working with me on something more formal (more on that later?), so this might go somewhere. Either way, I may be posting more about it.
As for Android development, I haven't forgotten about it. I have a live wallpaper which mostly works, but I want to tweak some things before releasing it (here or on the market) and I'd like to improve the performance of it a bit, too (right now it uses more RAM than I'd like...but I think most of that is because of the extra buffer I have, which is saving a lot of CPU). I do have a solid idea for a mobile game, and I think it could really catch on. More on that later.
16 September, 2011
Gone Mobile
I'm thinking the first project will bring Dorthu Beats up to speed on a mobile device; the site simply does not work on there as-is. The mobile version will have smaller (and likely different) images to save bandwidth, will suggest not streaming content, and will allow touch-based gestures if possible. Also, different views for different orientations. I'll probably also tweak the way audio is delivered to make it less data-heavy than the normal version (the normal version begins preloading audio before you start it to improve performance, but this is less-than-desirable if you're paying for the data transfer..especially because it will often load songs that you end up not playing at all, and relies on client-side caching to ensure duplicate requests aren't being made).
I'm trying to decide what kind of app I should write for the platform first..I have a lot of ideas, but nothing that's very useful. I'm thinking of trying a custom unlock screen that shows the strings of a bass and unlocks when you fret the right sequence of notes, but that seems impractical...I'd like to do some sort of a gesture-based game, but I don't have much of an idea past that....part of me wants a compiler on my phone, but that's just silly. I donno. We'll see where it goes.

