16 September, 2011

Gone Mobile

I've finally upgraded myself to the 21st Century of Telephony with a Droid 3, my pick as the most desirable android-based phone/pocket-sized computer-from-five-years-ago. As it happens, I'm going to be doing some mobile work now, again. I guess I've done a lot of mobile work so far, and honestly I've enjoyed it, so why not?

I'm thinking the first project will bring Dorthu Beats up to speed on a mobile device; the site simply does not work on there as-is. The mobile version will have smaller (and likely different) images to save bandwidth, will suggest not streaming content, and will allow touch-based gestures if possible. Also, different views for different orientations. I'll probably also tweak the way audio is delivered to make it less data-heavy than the normal version (the normal version begins preloading audio before you start it to improve performance, but this is less-than-desirable if you're paying for the data transfer..especially because it will often load songs that you end up not playing at all, and relies on client-side caching to ensure duplicate requests aren't being made).

I'm trying to decide what kind of app I should write for the platform first..I have a lot of ideas, but nothing that's very useful. I'm thinking of trying a custom unlock screen that shows the strings of a bass and unlocks when you fret the right sequence of notes, but that seems impractical...I'd like to do some sort of a gesture-based game, but I don't have much of an idea past that....part of me wants a compiler on my phone, but that's just silly. I donno. We'll see where it goes.

1 comment:

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