03 October, 2011

Motionwerks

Back when I was at the GDC, I saw a demo of a PC motion controller by Sixense in Left 4 Dead 2, and playing around with it, it was awesome; it was way better than other motion controls on the market, including the just-announced PS Move (which was on display there as well). Well, I saw it on Steam, and that was all I needed to pick up the consumer model, the Hydra by Razer. Key to my decision: the SDK available for it.

It's very nice, from what I've read of it. Don't have the hardware yet, but I've been thinking..what environment should I start playing with this in? The SDK comes as a couple of dlls, which is really nice, and what's nicer is documentation, geared at C++ development. And what engine is better for C++ development than Leadwerks?

So, I'm using the Leadwerks demo right now, coding up a simple environment to use the Sixense controller in. I have a few ideas of what to make, but nothing specific yet..although my friend Leo expressed some interest in working with me on something more formal (more on that later?), so this might go somewhere. Either way, I may be posting more about it.

As for Android development, I haven't forgotten about it. I have a live wallpaper which mostly works, but I want to tweak some things before releasing it (here or on the market) and I'd like to improve the performance of it a bit, too (right now it uses more RAM than I'd like...but I think most of that is because of the extra buffer I have, which is saving a lot of CPU). I do have a solid idea for a mobile game, and I think it could really catch on. More on that later.

16 September, 2011

Gone Mobile

I've finally upgraded myself to the 21st Century of Telephony with a Droid 3, my pick as the most desirable android-based phone/pocket-sized computer-from-five-years-ago. As it happens, I'm going to be doing some mobile work now, again. I guess I've done a lot of mobile work so far, and honestly I've enjoyed it, so why not?

I'm thinking the first project will bring Dorthu Beats up to speed on a mobile device; the site simply does not work on there as-is. The mobile version will have smaller (and likely different) images to save bandwidth, will suggest not streaming content, and will allow touch-based gestures if possible. Also, different views for different orientations. I'll probably also tweak the way audio is delivered to make it less data-heavy than the normal version (the normal version begins preloading audio before you start it to improve performance, but this is less-than-desirable if you're paying for the data transfer..especially because it will often load songs that you end up not playing at all, and relies on client-side caching to ensure duplicate requests aren't being made).

I'm trying to decide what kind of app I should write for the platform first..I have a lot of ideas, but nothing that's very useful. I'm thinking of trying a custom unlock screen that shows the strings of a bass and unlocks when you fret the right sequence of notes, but that seems impractical...I'd like to do some sort of a gesture-based game, but I don't have much of an idea past that....part of me wants a compiler on my phone, but that's just silly. I donno. We'll see where it goes.

13 July, 2011

Db

Introducing Dorthu Beats, or Db, my newest, and probably best, website. Check it out here: http://beats.dorthugames.com


The site is made to host music I record, but I'm also very happy with the way it turned out. It's a very different take on web design than the other sites I've made, but I feel it accomplishes all of its goals far better than if it conformed to a more conventional design.

Features to come: Facebook integration (ability to Like and share current tracks), "Setlist" style navigation to individual tracks.