Back when I was at the GDC, I saw a demo of a PC motion controller by Sixense in Left 4 Dead 2, and playing around with it, it was awesome; it was way better than other motion controls on the market, including the just-announced PS Move (which was on display there as well). Well, I saw it on Steam, and that was all I needed to pick up the consumer model, the Hydra by Razer. Key to my decision: the SDK available for it.
It's very nice, from what I've read of it. Don't have the hardware yet, but I've been thinking..what environment should I start playing with this in? The SDK comes as a couple of dlls, which is really nice, and what's nicer is documentation, geared at C++ development. And what engine is better for C++ development than Leadwerks?
So, I'm using the Leadwerks demo right now, coding up a simple environment to use the Sixense controller in. I have a few ideas of what to make, but nothing specific yet..although my friend Leo expressed some interest in working with me on something more formal (more on that later?), so this might go somewhere. Either way, I may be posting more about it.
As for Android development, I haven't forgotten about it. I have a live wallpaper which mostly works, but I want to tweak some things before releasing it (here or on the market) and I'd like to improve the performance of it a bit, too (right now it uses more RAM than I'd like...but I think most of that is because of the extra buffer I have, which is saving a lot of CPU). I do have a solid idea for a mobile game, and I think it could really catch on. More on that later.
03 October, 2011
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