28 September, 2013

Ice Tank update!

Finally had a minute to sit down with this project again, and we've got a controllable player, collisions, a moving camera and a new level format! Up next: level editor, because the new format used 4-bit sequences for values, and that makes manual creation require bit shifts.

Picture is of level data (with a huge contrast boost) and the level in-game.

26 August, 2013

More ouya

Man, the folks down at ouya sure know how to make development fun. I'm coming to you this time with a level loader for a small offshoot project; this code is taking the graphic on the right, a 5x5 bitmap, and using its color channels contents to build a level from the tileset on the left (result is on the television).  With levels stored as small pngs, sending them over a network should be easy..and so should making s level editor.

06 July, 2013

&Cats on Jupiter

So, sideprojects. It's been a while. I got my Ouya the other week, and I was already looking into projects for it. The Ouya is great because it's easy to develop for; it's Android! It's not super powerful, it's not super cutting-edge, but it is super fun. And it works great with the AndEngine, which is basically what I would've written if I'd thought I'd have the time to write a whole engine for the game. And since it's about as well documented as something I might write myself, I'm also using this awesome book to get up to speed. So far? Got a cat walking around. Not much, but I've only put a few hours into it.

So, cats? Jupiter? What's all this?

The development Ouya Tile