14 March, 2008

Finally got the Blog online

Not that it was a particularly hard feat, but it warrants a mention. Setting up a blog is one of the things I am doing to update and improve my site, hopefully making it look more professional and better with CSS. The blog bit is being added to replace what I had been doing with my main page, that being using it to keep a record of all of my updates. I feel this will be both easier and more convenient for me, which may encourage me to update it more. So lets kick things off, shall we?

For starters, I am one of the original developers in a large-scale project, the Awe+ Engine, who's site it listed on the "Links" menu, but I will put it here as well: AwesumGames.com. The site isn't much at present, but hopefully soon it will take off and become a thriving community. The Awe+ Engine, which is the project, is a currently in-development, cross platform, expandable, open sourced 2D Game Engine which is being produced by Awe+ Games right now! The engine will utilize SDL and OpenGL for their cross-platform abilities, and we are looking into OpenAL at present. For more specific (and probably recent) information, check out wiki.awesumgames.com.

I am in the process of building a map for Unreal Tournament 3, REMansion, which I am using as a way to learn the basics of the new UnrealEd. It is the layout of most of the mansion from the remake of Resident Evil, with come areas removed to improve gameplay. This map will hopefully be finished soon!

I am also working on a Portal map, although I admit it has been some time since I last worked on it. Coming up with creative and original puzzles is quite difficult, and that is pretty much the part I am stuck on right now. With some luck I will be inspired with crazy, not-impossible puzzle ideas soon, and have the map completed shortly.

Another project I have been neglecting, but intend to finish, is Fate's Compromise, a game I was required to make in Game Maker for my first Game and Simulation class at DeVry. This assignment was to produce a game from High Concept to GDD to Product, and I have almost done just that. The game features four massive levels, an in-depth plot, and real voice acting! The only things that need to be done are fixing minor bugs and adding background music.

And finally, I am working on finishing a game made entirely in C++ and SDL, Connect4, with a friend Tom Jordan. The game works, and we only need to tweak the graphics and add end-game behavior before it is complete. I hope to have it online soon. We then plan to make a more complicated game, such as a Tetris or Breakout clone using C++ and SDL.

Well, I guess I wrote a lot more than I intended, but that is about where I am at the moment. With any luck the site will be finished within the month and I will have it online with an improved portfolio and a regular downloads page. Thanks for checking in, I will post new updates shortly.

~Dorthu

No comments: