Remember that clone of Asteroids I began coding one weekend last May? Well, I picked it up again the other day and added some finishing touches. The biggest problem I had been having was getting SDL extension libraries working, namely TTF and Mixer, but I have them operational now and have implemented a basic in-game display, a high score table, a menu screen with adjustable options, and am in the process of adding sounds. And once sounds are in, this thing will be complete!
I intend to distribute this open-source, so I've done quite a bit of housekeeping, cleaning up the code to make it as understandable as possible. Also to avoid embarassing myself with bad programming practices. It'll be another day or so before it's out, but it is about two feet from done.
Thanks again to Mike Sovey, who did all the graphics including the new splash screen. The game looks great, and plays like Asteroids, so it's fun if you like Asteroids, and if not then it's still written from scratch in C++ with SDL.
17 March, 2009
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