28 July, 2009

First iPhone Game Sent to Apple

After days and days of a horrible codesigning error, we've finally managed to compile my first game, Space Fighter, and submit it to Apple. There is a review process involved, but hopefully all will go well and it will be on the app store within a week. Upon its official release I will post links to its site and its app store page. This is very exciting for me, and I hope to see the game do well. It will be selling for $.99, and I gaurentee is at least a dollar's worth of fun.

On the subject of submitting content to Apple, it is quite possibly the least intuitive, most frusterating process I've ever had to deal with. I would normally talk about going through a process, but in this case I was definatly dealing with this process, as it was clearly aimed only to frusterate and annoy the developers for no real reason. We ended up having to replace all of the certificates, profiles and keys no less than two times apiece before it finally decided everything was in place. Also, the instructions provided by Apple are often inaccurate and unclear, and in general the entire thing is either a scheme by Apple to make you buy tech support tickets or was designed by Neo-Hitler, who no doubt works for Apple regardless.

As for a next project on the iPhone, let's leave it at that I have an idea. But first, the "lite" version of SpaceFighter, which I will also link to here in case $.99 is too rich for your blood.

In other news, Team Playground has been working on a "Pun-tastic" RPG, which will function as a 2D Tactical RPG. We've got myself on coding (along at the moment, but I'm working on it), Ernest on audio, Tom on story and new addition Adolfo Sanchez as our lead graphical designer. More info on here when there's something to show and on Team Playground's site when I get around to updating it.

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