Work has officially begun on ShadowCast, and I am excited to say that in a week's time I was able to produce a working prototype to illustrate some of the main features of the game. And you're probably thinking "well isn't that nice, but can I see it?" You sure can, thanks to CamStudio and their wonderful open-source recording software. Mad props to those guys.
This video shows examples of "shadow-hopping," the aiming system we're going to have (right now it involves holding Q to change the mouse from control player to control aim) and dropping a flashlight (the long rectangle). Eventually dropped flashlights will be able to create shadows which you can hop into, and will be recoverable. All graphics in the video are default for Leadwerks, hence the player being a cube.
Much more work is being done on the game, and already numerous meshes have been produced and an alpha version is being coded. This game is coming along. I intend to update again when notable progress has been made, possibly with another video.
15 January, 2009
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