05 February, 2009

ShadowCast Progress

We have been working at ShadowCast, and I am happy to say I have another demo video to show our progress, again thanks to CamStudio.



All graphics in this video made by Sovey and Gabe, all audio (if it actually recorded it) by Ernest and most of the programming by me. Rob made the splash screen last-minute and we threw it in, it looks a lot nicer than just a blank window. I believe the level was made mostly by Ernest from his own level concept.

This level is supposed to be a warehouse, although given the limited resources we had it is quite repetitive. Props to Ernest for making it looks so good with only the meshes he had. As you can see, we have a biped in-game (unfortunately untextured) and we are working this week on animations and AI. I expect to have a Path Network, similar to that of Unreal Tournament 2004, coded by Sunday. By way of animations I'll need to wait for some exported animations from Sovey. We expect to get a lot accomplished in the next three weeks because this project is also being used for our GSP 360 class, and although I doubt it will be complete when turned in for the class, it will be close. Look for another update video next week when we turn in our "beta" for the class (again, don't expect to see an official ShadowCast beta for some time).

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