The time is finally upon us - senior project! Well, actually, it's been that time for a while now, but I've been so busy with the project and the other classes I have that I haven't had time to update about it. Senior project has been coming along nicely, and, as expected, I'm working with Team Playground on it. That is, I'm working with Gabe Sifre, Ernest Caravalho and Tom Jordan. We're using UDK, Epic's awesome free Unreal Engine standalone setup, and are presently halfway through the project. Here's the run down:
Ernest - Project Lead, Audio, Mapper
Gabe - 3D Modeler
Tom - Mapper
Dorthu - Programmer
And you might be asking what project we're working on. It's none other than ShadowCast. Remeber ShadowCast? The project we abandoned because of problems with the Leadwerks, among other things. Well this time we're doing it in Unreal, and it's showing a lot more promise. The Unreal Engine is, in my opinion, the best commercial engine on the market, with an unmatched editor and unparalleled documentation. I've taken to using gVim for coding for its simplicity and syntax highlighting (I was surprised to see that it worked with UnrealScript without any modifications at all) .
The first eight weeks (thus far) have been focused on gathering assets and fleshing out the concept. The next eight is about coding the game and putting it all together. So, as of now, there isn't a lot to look at on my end. As soon as I have some gameplay to demonstrate, a video will go online. And as soon as Mastering Unreal Technology volume III comes out, I'll have all the coding documentation I need.
Until then.
11 December, 2009
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