08 April, 2008

Breakout Clone Progress

As planned, a group consisting of Richard Bell, Mike Sovey and Steve Louridas met with me to begin programming a breakout clone in native C++. Unfortunately the meeting was delayed by one day and so took place yesterday instead of Sunday because of scheduling issues, but when we met progress was excellent. We began with a discussion of what needed to be done, and I asked who wanted to do what. Rob seemed to have a general idea of how collision detection worked, so he took that portion of it (I believe it was the most difficult part of the project) while Sovey took the hierarchy of Collidable classes (including the paddle and blocks) and Steve took the rest of the Game class (which controls how the game actually runs). In all we finished more than half of what needed to be done, and I am excited to say that everyone present showed either some talent or motivation towards programming, which made me very happy. Hopefully they will realize how doable this kind of thing is and join the Awe+ Team to work on our engine.

In other news, I have come up with an idea of what kind of exploration game I will do for my GSP240 class; I was thinking of doing something in the style of the Submachine series on Newgrounds. It seems easy enough to do while at the same time being of at least good quality. To be honest I don't think it will be much, mostly because I only have 1 week left to do it in and I am not feeling too well at present. Hopefully it will be presentable though.

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