05 April, 2008

Breakout Clone

Tomorrow or Monday I plan to gather a group of 4-5 programmers together to work on a breakout clone. The intention here is to educate them in the game-related areas of C++ and build up their confidence so that they will feel less intimidated by larger projects, mainly the Awe+ Engine. Alright, I admit, it is sort of a recruitment thing, but I think it will work, or at least if nothing else teach them some things they need to know anyway. The truth of it all is, we haven't actually had any game programming assignments at DeVry yet; our programming classes have taught us some C++ and our game design classes have taught us the business end of games. I think it will be good for everyone involved.

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